TriPeaks Solitaire
In TriPeaks Solitaire you have clear three peaks by playing cards one rank away from the open card. Aces join kings. Free, no install, no sign-up, no clock.
In TriPeaks Solitaire, three peaks of cards, and one open card. Clear a peak card when its rank is one away from the open card, and when nothing is left to clear, turn the next card over.
about 20.7 KB
Works offline after the first visit. No install, no sign-up.
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How to play TriPeaks Solitaire
What you can clear
A peak card can only be taken if nothing is resting on it. The top of each peak is free from the start; cards beneath stay locked until the ones above them are gone, and locked cards are drawn greyed out.
One rank away, any suit
You clear a card when its rank differs from the open card by exactly one — a 7 goes on a 6 or an 8. The suit is irrelevant, which is what makes long chains possible.
Aces join kings
An ace counts as adjacent to a king, so an ace can be cleared onto a king and a king onto an ace. This wrap-around matters: without it, a great many rounds would stall immediately, so it is a rule here rather than an optional extra.
When nothing can be cleared
There is no penalty and no timer — you simply turn over the next card from the pile, which becomes the new open card. The pile count is shown so you know how many turns are left.
Running out of cards ends the round
When the pile is empty and no peak card matches the open card, the round is over. The status line says no move when that happens, rather than leaving you tapping at a board that cannot respond.
Clearing all 28 cards wins
The peaks hold 28 cards in total. Taking every one of them clears the round; your score counts the cards you removed.
TriPeaks Solitaire Tips and Strategy
Target the buried cards
Every card in a peak is either on top or buried under something, and a buried card can only be reached by clearing the one above it. Score is tempting, but a short chain that exposes nothing is worth less than two moves that uncover a king. Judge each clearing by what it opens, not by what it adds.
Know which peak is deepest
The three peaks do not empty at the same rate, and the one with the most cards still underneath is the hardest to finish. Count what remains under each peak before you commit to a sequence of clears. Directing your moves at the deepest peak is what stops the round from running out of cards on the other two.
Save long chains for later
Chains pay well, but every card in a chain is a card you could have used to lift something off a peak. Play them when the board is otherwise stuck, not as your default way of scoring. A single clear that opens a buried card often counts for more over the rest of the round than a chain of eight.
Play down, not across
Clearing a card from the top of a peak frees the one beneath it, and that new card may be playable straight away. Low cards sitting on high cards are the best targets for exactly this reason. Taking a high card that opens nothing tends to leave the peak looking emptier without actually progressing.
TriPeaks Solitaire — Frequently Asked Questions
Why can I not take a card that looks available?
Something is still resting on it. Cards are only clear when the ones above them have gone, and locked cards are drawn greyed out so you can see the difference.
Do suits matter?
No. Only the rank difference of one matters, and the ace-to-king wrap counts as adjacent.
What happens when I have no move left?
The status line reads no move. You turn the next pile card, and when the pile is empty the round ends.
Is there a time limit?
No clock. Nothing counts down and the only pressure is the pile running out.
Does it need installing or an account?
No. It runs in the browser on a phone, tablet or computer and works offline after the first visit.
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