Timing Bar
In Timing Bar you stop the sweeping pointer inside the target zone. Closer to the centre scores more. Free, no install, no sign-up, three lives.
In Timing Bar, a pointer sweeps back and forth across a bar. Tap to stop it inside the target zone — the closer to the centre of the zone, the more points you score.
about 13.1 KB
Works offline after the first visit. No install, no sign-up.
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How to play Timing Bar
How a round works
The pointer slides from one end of the bar to the other and back. Tap once to stop it. Where it lands decides whether you pass and how many points you get.
Centre scores ten, the edge scores one
A hit dead centre is worth 10 points; a hit right at the edge of the zone is worth 1. The thin marker down the middle of the zone shows what you are aiming at.
Each pass makes it harder
Every successful stop speeds the pointer up slightly and narrows the target zone. It starts at roughly a third of the bar and shrinks towards a tenth, so the game gets harder by itself rather than in steps.
Three misses and the round is over
You have three chances. A miss costs one of them and does not take points away, so the pressure is entirely about how many attempts you have left.
The zone never sits at the very edge
Targets are placed away from both ends of the bar. A target hugging the end would be a free point, since the pointer has to reach there anyway.
Timing Bar Tips and Strategy
Aim for the centre line
Points scale with how close you land to the middle of the target band: ten at dead centre, one at the very edge. The band never sits flush against either end of the bar, so a centred stop is always physically available. If you have the choice between an early safe tap and a slightly later central one, take the central one.
Every clean stop raises two dials
A successful stop makes the next band thinner, from 34 percent of the bar down toward 10 percent, and it also speeds the pointer up, each step adding a little to how fast it travels. A miss leaves both of those exactly as they were and only costs you one of your three chances. So a single unlucky tap is recoverable, while a good one makes the next bar meaningfully harder.
Read the turn, not the rhythm
The pointer reverses direction at each end of the bar, and a target placed off-centre is easiest to catch on the slow part of the sweep. Watching which way it is travelling tells you how long you have to decide. Three misses end the run, so on the hard late bands it is worth waiting for the direction to be obvious.
Timing Bar — Frequently Asked Questions
Why did I miss when it looked inside the zone?
The zone is drawn at its true width, and the pointer counts as inside only while its centre is within it. On a narrow target late in a run, that margin is genuinely tight.
Does a miss cost points?
No. A miss costs one of your three chances. Points only ever go up.
How many points per hit?
Between 1 and 10 depending on how close to the centre you stop it, so aiming for the middle is worth far more than simply getting inside.
Does it need installing or an account?
No. It runs in the browser on a phone, tablet or computer and works offline after the first visit.