Slingshot
In Slingshot you draw the band back and release to fling the projectile at the goal. Aim by adjusting angle and power. Free, no install, no account.
In Slingshot you pull back to set power, aim with the angle, and let go. Land your shot on the target to win the round.
Works offline after the first visit. No install, no sign-up.
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How to play Slingshot
Pull to aim
Drag back from the slingshot to set direction and strength.
Release to fire
Let go and the projectile flies along the arc you set.
Hit the goal
Strike the target marker to clear the round.
Adjust and retry
Missed? Reset and tweak the angle and pull distance.
A tiny pull costs nothing
A drag shorter than a fingertip cancels the shot instead of firing it: the ball returns to the fork, the state goes back to ready, and no ammunition is spent. You can therefore let go early to abort a bad pull without paying for it.
The guide is not the arc
The white line that appears while you drag is a straight segment showing the launch direction and the capped strength, not a prediction of the path. Gravity bends the real flight, and the ball leaves from the pulled-back point you chose, which sits further back the harder you pull.
Slingshot Tips and Strategy
Drag down to throw upward
The launch is the mirror of your drag, so pulling down and back throws up and forward, and pulling left throws right. Every target sits at or above the anchor, so a shot thrown level or downwards is already spent before it arrives. Aim the drag downwards to send the shot in a rising arc over the nearer targets, and flatten it only for the one nearest the ground.
Bounced shots still count
The shot rebounds off all four edges and off the floor, and off the floor it keeps half its height. A ball that has landed can therefore still travel and can still take a target it has already dropped past. That makes a shot which lands short but keeps moving worth firing, so watch where it comes to rest rather than assuming it is spent.
Five shots, five targets
There are five shots for five targets, so a miss spends a fifth of the round and two misses make a clear impossible. You also cannot pull the next shot until the current one has stopped moving or left the screen, so a shot that keeps bouncing costs you nothing but waiting. Take the awkward high target while you still have spare shots to waste.
Slingshot — Frequently Asked Questions
What am I shooting at?
Neutral geometric targets — no characters or brands.
Can I play offline?
Yes, after the first open it runs without a connection.
Any account needed?
No sign-up or install required.