Rock Blaster
In Rock Blaster you shoot falling polygons before they reach you. Big ones split in two. Free, no install, no sign-up, three lives.
In Rock Blaster, falling shapes drift down towards you. Move along the bottom and fire. Hit a large one and it splits into two smaller ones; let anything through and you lose a life.
about 18.6 KB
Works offline after the first visit. No install, no sign-up.
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How to play Rock Blaster
The targets are random polygons
Every shape is generated with a random number of corners and a random radius, then spins as it falls. They do not descend in rows or in formation — each one drifts on its own path, so there is no memorised pattern to learn.
Big shapes split, small ones pop
A shape larger than the split size breaks into two smaller pieces when hit, each spinning away in a different direction. Smaller ones disappear in a single hit. The piece count is what makes the later part of a run busy.
Three lives
Each shape that reaches your line costs a life. The three markers at the top left show what is left. When the third is gone the run ends and your score is the number of shapes destroyed.
Three shots on screen at once
You can have at most three shots in flight. Tapping while three are out does nothing rather than queueing, so rapid tapping does not produce a stream of fire.
It speeds up, but only so far
The fall speed rises with your score, up to a fixed ceiling, and the spawn gap shortens the same way. Past the ceiling it stops accelerating — a game that kept accelerating would stop being about aim.
One hand for each job
Drag in the lower part of the screen to move, tap the upper part to fire. That way your finger does not have to shuttle between the two ends of the screen while things are falling.
Rock Blaster Tips and Strategy
Finish the halves you create
A large fragment splits into two smaller ones, and each of those still counts as something falling at you. Splitting one rock can turn a single threat into two at the same height, which is why firing twice at the same large piece is often the wrong plan. Take the small pieces first so the count never gets away from you.
Do not shoot at what is about to land
A fragment that reaches your line costs a life whether or not you shoot it, and you have only three. When something is already low, moving out from under it is better than firing, because a shot has to travel up to meet it. Save the bullets for what is still high and still falling towards you.
Only three bullets exist at once
The screen will not hold more than three, so a fourth tap does nothing at all. That means continuous tapping is not more coverage, it is wasted timing: the shot you want may be refused because the one before it has not yet left the screen. Fire, watch it leave, and fire again.
Rock Blaster — Frequently Asked Questions
Why did one hit not destroy that shape?
It was a large one, so it split into two smaller shapes instead. Each of those takes one more hit, so a big shape costs three hits in total.
Why did my tap not fire?
You already had three shots in flight. The limit is three, and extra taps are ignored rather than queued.
Does it keep getting faster?
It speeds up with your score up to a fixed maximum and then stops. There is a hard ceiling on the fall speed.
Does it need installing or an account?
No. It runs in the browser on a phone, tablet or computer and works offline after the first visit.