Penalty
In Penalty you aim, shoot and beat the keeper. Five shots per round, the goal is split into six spots. Free, no install, no sign-up.
In Penalty, a moving sight runs across the goal. Tap to shoot where it stops — and hope the keeper dives the other way.
about 23.8 KB
Works offline after the first visit. No install, no sign-up.
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How to play Penalty
The goal is six spots
It is divided into three columns and two rows, so there are six places to put the ball. The column is wherever the sight happens to be when you tap; the row is decided by the shot itself. Nothing is hidden — you always know which column is lined up.
The keeper dives into one spot
When the ball is struck the keeper commits to a single spot out of the six. That leaves five spots open on every shot. The keeper's choice is drawn at random and does not look at your history.
Saved, scored, or wide
If the keeper's spot is the same as the ball's spot, it is saved. Otherwise it is a goal. If the ball finishes outside the frame it counts as wide. These are decided by the ball's spot and the keeper's spot only — never by where the sight happens to be by the time the ball arrives.
Five shots a round
You get five shots. The number you put away is your result, and the round ends after the fifth regardless of the score.
The sight starts over each shot
After every attempt the sight returns to the middle and sets off in a random direction, so a run of shots cannot be played on muscle memory alone.
Tap anywhere below the goal
Tapping the lower half of the screen shoots. A physical keyboard works too — the space bar or the up arrow.
Penalty Tips and Strategy
No column is safer
The keeper commits to one of the six spots chosen at random and the ball's height is settled by the shot rather than by you, so a save happens on roughly one kick in six whichever column you aim at. Chasing a pattern after a save cannot work, because the draw never looks at your history.
Judge the sight, not the keeper
The keeper only appears once the ball is already travelling, so there is nothing to read and nothing to react to. What you can control is the aiming line sweeping across the goal: tap when the highlighted column is the one you want rather than reacting to the keeper afterwards.
Five kicks is the whole round
The number of attempts is fixed, so the result is decided by the draw rather than by any choice available to you. Treat four out of five as an ordinary outcome and judge your own play by whether the column you intended was the one lined up at the moment you tapped.
Penalty — Frequently Asked Questions
Can I choose which of the six spots to aim at?
You choose the column by tapping while the sight is over it. The row is part of the shot itself, which keeps one clear decision instead of two.
Is the keeper reading my patterns?
No. The keeper's spot is drawn at random from the six and does not consider previous shots.
How many shots do I get?
Five per round.
Does it need installing or an account?
No. It runs in the browser on a phone, tablet or computer and works offline after the first visit.