Parking
In Parking you reverse into the bay without scraping the other cars. Scratches cost points but never end your turn. Free, no install, no sign-up.
In Parking you get the car into the bay, lined up with it, without scraping the neighbours. The steering really does steer — you cannot slide sideways out of trouble.
about 35.3 KB
Works offline after the first visit. No install, no sign-up.
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How to play Parking
The car only goes where it is pointing
There is no sideways movement. The pedals drive you forwards and backwards along the direction the car is facing, and the wheels turn that direction. If you need to get into a bay on your right, you have to plan a turn, not shuffle across.
You cannot turn while stopped
Turning only does anything once the car is actually rolling. A stationary car stays pointing where it is — which is what makes a tight bay a real problem rather than a free rotation.
Scratches cost five points and nothing else
Touching another car or a wall stops you dead. The car does not bounce and does not slide. Five points come off, but the game continues and you can still complete the park. One contact costs one deduction no matter how long you lean on the accelerator.
Both wheels and alignment have to be right
The car has to be entirely inside the bay — not the middle of the car, the whole body including the corners — and lined up with the bay to within a small number of degrees. Facing in or facing out both count: reversing in is a perfectly good park. The screen tells you how many degrees off you are when you are nearly there.
The turning circle is real
The route from the starting position to the bay needs a deliberate manoeuvre. Driving straight at it will not work, which is the point.
Four on-screen controls, or the arrow keys
Forward, reverse and the two steering directions are large targets at the bottom. The arrow keys do the same thing on a keyboard.
Parking Tips and Strategy
Come up between the parked cars
The bay opens to its left but a third car sits squarely across that line, so a straight run at it from where you start ends in a collision. Drive up the gap between the two parked cars and only then straighten, because the bay is wider than it is tall and a car pointing into it will not fit. The whole judgement happens on those last few metres.
Being wedged is not a new penalty
Hitting something stops the car where it is, and pushing the same way again does nothing at all, so holding the pedal after a contact cannot cost you twice. Changing direction or selecting reverse frees you immediately. Use that rather than grinding against the car, and treat the first touch as information about your line rather than as a crisis.
Every contact is five points
Collisions never end the run, so there is always a way to finish, and the only thing they cost is score. That makes a slow, careful approach worth more than a fast one that clips a corner, because a clean park still counts whatever you have already lost. Straighten inside the bay rather than outside it, where the neighbouring cars are waiting.
Parking — Frequently Asked Questions
Why did I get a penalty when I barely touched it?
Any contact counts as a scratch. The car stops rather than bouncing, so you will feel the stop and can back off.
Does a scratch end the round?
No. Points come off and you carry on. Only parking the car finishes the round.
I am in the bay but it says I am not parked. Why?
Either part of the body is still over the line, or the car is not lined up with the bay. The screen shows how many degrees off you are.
Does it need installing or an account?
No. It runs in the browser on a phone, tablet or computer and works offline after the first visit.