Orb Pop
Orb Pop: tap an orb to clear the whole group of matching orbs it touches. Groups of three or more clear; smaller ones do not. Free, no install.
In Orb Pop you tap any orb and the group of same-coloured orbs attached to it clears at once, provided the group has three or more in it. Everything above falls down, and the round ends when no group of three can be found anywhere.
about 15.2 KB
Works offline after the first visit. No install, no sign-up.
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How to play Orb Pop
How to play
Tap an orb. If it is joined to two or more orbs of the same colour, the whole connected group disappears together. If the group is smaller than three, nothing clears and the orb flashes a grey ring to show the tap was received.
How orbs count as connected
Only orbs touching on their sides count — up and down, or left and right. Orbs that only meet corner to corner do not count, even though they look close. This is why a group can look bigger than it clears.
Bigger groups are worth far more
A group of three scores six points, a group of four scores twelve, and a group of five scores twenty. Clearing many small groups is much worse than building one large one, so it pays to look at the whole board before tapping.
Orbs fall straight down, nothing slides sideways
After a clear, the orbs above fall until they land. Columns never shift across, so the arrangement stays where it is and every change you see is the direct result of your own tap.
The round ends when the board runs out of moves
The end is not when the board is empty, it is when no group of three or more exists anywhere. The board can still be half full when that happens, which is exactly why tapping the biggest group is not always the best move.
Orb Pop Tips and Strategy
Bigger groups pay faster
Three orbs score six, four score twelve and five score twenty, so the return grows faster than the group does. Splitting a five into a three and a leftover pair scores six for two taps. Wait for a group of four or more, and take the largest one on the board rather than the one nearest your thumb.
Count sides, not corners
Only squares sharing an edge belong to the same group, so two orbs meeting at a corner are two groups of one. A cluster that looks like five is often three plus two, and tapping it clears three. Trace around a group once before you commit, because the grey ring afterwards tells you nothing about where the break was.
Set up the next merge
Orbs fall straight down and never sideways, so what matters is the shape you leave behind, not the group you removed. Look for a clear that drops an orb of one colour onto a different colour and merges two small groups into one large. That single tap can create the five that the next tap takes.
Orb Pop — Frequently Asked Questions
Why did nothing happen when I tapped?
The group you tapped had fewer than three orbs in it. Those orbs light up with a grey ring so you can tell the tap was received and the group was simply too small.
Do diagonal orbs count as connected?
No. Only side-by-side contact counts, so two orbs touching only at a corner are in separate groups.
Can I clear the whole board?
Only if you plan the order well, which is the point. Most rounds end with orbs still on the board because no group of three can be made any more.
Does it need installing or an account?
No. It runs in the browser on a phone, tablet or computer and works offline after the first visit.
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