Ludo
In Ludo you roll a six to bring a piece out, race it round the board and get all four home. Free, no sign-up, one short round against the computer.
In Ludo, a dice race around a ring of squares. Roll to move, roll a six to bring a piece out of the nest, and send the computer's pieces back where they started by landing on them. Get all four pieces home first and you win.
about 20.0 KB
Works offline after the first visit. No install, no sign-up.
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How to play Ludo
Bringing pieces out
Pieces start in the nest and only leave on a roll of six. If you roll a six you also get another roll, so a six is worth more than the five extra squares it moves.
Moving
Tap the dice in the middle to roll, then tap one of your pieces to move it that many squares. If none of your pieces can move, the turn passes automatically rather than leaving you with a dice that does nothing.
Landing on the computer
Both sides travel the same ring. If you finish your move on a square the computer's piece is on, that piece goes back to its nest and starts again. Pieces already in their home lanes are safe and cannot be taken.
Getting home
Each side has its own short lane at the end, and you must reach the last square by exact count. Too high a roll means that piece cannot move at all this turn — it does not overshoot and it does not bounce back, so the final squares need a bit of planning.
A shorter board than the traditional one, on purpose
This board is a short ring with two sides instead of the traditional long board with four. That is a deliberate choice: against the computer, the full-length board makes a single round drag on far too long.
Where the luck sits
Dice decide how fast you move, but the choice of which piece to move is yours, and that is where the round is won. Keeping pieces spread out so one unlucky landing cannot send two of them home at once matters more than the dice.
Ludo Tips and Strategy
Get out early
A piece in the nest earns nothing until you roll a six, and a six also hands you another roll. Because the ring is only 24 squares long, bringing all four pieces into play early is worth more than advancing one of them far.
Nothing is safe on the ring
Any square your opponent lands on sends your piece back to the nest, and there are no protected squares to shelter on. Keep your pieces spread out so that a single capture costs one piece rather than a stack.
Home requires an exact count
The home lane is four squares long and a piece must land on the last one exactly, because an overshoot is not allowed. Count the squares carefully before committing, since a wrong number means that piece cannot move at all.
Ludo — Frequently Asked Questions
Why can I not move any piece?
Either you have not rolled a six yet, so nothing can leave the nest, or your only pieces in play would overshoot the last square. In both cases the turn passes on its own.
Can a piece overshoot the finish?
No. A roll that would take a piece past the final square cannot be played with that piece, so you must use another piece or wait for the next turn.
Can my pieces be taken in the home lane?
No. The home lane belongs to one side only, so pieces that have reached it are safe.
Does it need installing or an account?
No. It runs in the browser on a phone, tablet or computer, works offline after the first visit, and your number of wins is kept on this device only.
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